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<?xml-stylesheet type="text/xsl" href="http://www.majornelson.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"><channel><title>Bringing it Home Day 8 (con't)</title><link>http://www.majornelson.com/archive/2006/09/27/Bringing-it-Home-Day-8-_2800_con_2700_t_2900_.aspx</link><description>This is a list of the X06 content that should now be on Marketplace for Xbox Live Members. Trailers: COD3 Banjo Kazooie Marvel Ultimate Online Viva Pinata Assassin's Creed Splinter Cell: Double Agent| Blue Dragon Lost Odyssey Bioshock FIFA 07 Rainbow</description><dc:language>en</dc:language><generator>CommunityServer 2008.5 SP2 (Build: 40407.4157)</generator><item><title>re: Bringing it Home Day 8 (con't)</title><link>http://www.majornelson.com/archive/2006/09/27/Bringing-it-Home-Day-8-_2800_con_2700_t_2900_.aspx#151054</link><pubDate>Wed, 20 Feb 2008 19:44:08 GMT</pubDate><guid isPermaLink="false">055c7c12-9f8e-4800-85f1-aebaf66ea7d8:151054</guid><dc:creator>Volkswagen GTI</dc:creator><description>Banjo Kazooie thats tight just like the good old days of N64&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.majornelson.com/aggbug.aspx?PostID=151054" width="1" height="1"&gt;</description></item><item><title>re: Bringing it Home Day 8 (con't)</title><link>http://www.majornelson.com/archive/2006/09/27/Bringing-it-Home-Day-8-_2800_con_2700_t_2900_.aspx#151053</link><pubDate>Wed, 20 Feb 2008 19:44:08 GMT</pubDate><guid isPermaLink="false">055c7c12-9f8e-4800-85f1-aebaf66ea7d8:151053</guid><dc:creator>xBETA 420x</dc:creator><description>&lt;p&gt;I just seen it get thrown up&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.majornelson.com/aggbug.aspx?PostID=151053" width="1" height="1"&gt;</description></item><item><title>re: Bringing it Home Day 8 (con't)</title><link>http://www.majornelson.com/archive/2006/09/27/Bringing-it-Home-Day-8-_2800_con_2700_t_2900_.aspx#151786</link><pubDate>Fri, 29 Sep 2006 13:28:43 GMT</pubDate><guid isPermaLink="false">055c7c12-9f8e-4800-85f1-aebaf66ea7d8:151786</guid><dc:creator>Mystakill</dc:creator><description>&lt;p&gt;Is it just me, or is Banjo way too blocky looking? &amp;nbsp;He needs to be more rounded, *like he used to be*. &amp;nbsp;Kazooie's not too bad though. &amp;nbsp;What's with Rare screwing up their character designs lately (Joanna Dark &amp;amp; Banjo, anyway)?&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.majornelson.com/aggbug.aspx?PostID=151786" width="1" height="1"&gt;</description></item><item><title>re: Bringing it Home Day 8 (con't)</title><link>http://www.majornelson.com/archive/2006/09/27/Bringing-it-Home-Day-8-_2800_con_2700_t_2900_.aspx#151538</link><pubDate>Fri, 29 Sep 2006 01:09:39 GMT</pubDate><guid isPermaLink="false">055c7c12-9f8e-4800-85f1-aebaf66ea7d8:151538</guid><dc:creator>Soralinkyuna</dc:creator><description>&lt;p&gt;The Legendary Bear and Bird are Back! Thanks Microsoft and Rare for Bringing them Back to us!&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.majornelson.com/aggbug.aspx?PostID=151538" width="1" height="1"&gt;</description></item><item><title>re: Bringing it Home Day 8 (con't)</title><link>http://www.majornelson.com/archive/2006/09/27/Bringing-it-Home-Day-8-_2800_con_2700_t_2900_.aspx#151529</link><pubDate>Fri, 29 Sep 2006 00:25:16 GMT</pubDate><guid isPermaLink="false">055c7c12-9f8e-4800-85f1-aebaf66ea7d8:151529</guid><dc:creator>Velete</dc:creator><description>oddly i had doom a whole day before its official release ( as did RL/XBL friends ) and since then ive received two different updates for the game? (on my UK gamertag)&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.majornelson.com/aggbug.aspx?PostID=151529" width="1" height="1"&gt;</description></item><item><title>re: Bringing it Home Day 8 (con't)</title><link>http://www.majornelson.com/archive/2006/09/27/Bringing-it-Home-Day-8-_2800_con_2700_t_2900_.aspx#151518</link><pubDate>Thu, 28 Sep 2006 23:17:47 GMT</pubDate><guid isPermaLink="false">055c7c12-9f8e-4800-85f1-aebaf66ea7d8:151518</guid><dc:creator>Brand</dc:creator><description>How about they make some games that can't be written off as guaranteed to suck? Just alot of boring, retarded, uninspired additions to existing franchises or uninspired new games that follow the same pathetic designs.&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.majornelson.com/aggbug.aspx?PostID=151518" width="1" height="1"&gt;</description></item><item><title>re: Bringing it Home Day 8 (con't)</title><link>http://www.majornelson.com/archive/2006/09/27/Bringing-it-Home-Day-8-_2800_con_2700_t_2900_.aspx#151461</link><pubDate>Thu, 28 Sep 2006 18:12:56 GMT</pubDate><guid isPermaLink="false">055c7c12-9f8e-4800-85f1-aebaf66ea7d8:151461</guid><dc:creator>Fool Throttle</dc:creator><description>&lt;p&gt;I agree, Mystakill - I think it's silly to pay for gamerpics that are clearly designed to boost a game. On the other hand, people routinely pay for t-shirts that promote restaurants, rock bands, and other crap. People even pay top dollar for shirts that have the shirt-makers &amp;nbsp;logos all over the front. &amp;nbsp;I figure - you should pay me to give you that kind of advertising. &amp;nbsp;&lt;/p&gt;
&lt;p&gt;But if people are fond enough of a brand, they'll pay to display their &amp;quot;fanclub membership.&amp;quot;&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.majornelson.com/aggbug.aspx?PostID=151461" width="1" height="1"&gt;</description></item><item><title>have to agree with Mystakill</title><link>http://www.majornelson.com/archive/2006/09/27/Bringing-it-Home-Day-8-_2800_con_2700_t_2900_.aspx#151459</link><pubDate>Thu, 28 Sep 2006 18:04:27 GMT</pubDate><guid isPermaLink="false">055c7c12-9f8e-4800-85f1-aebaf66ea7d8:151459</guid><dc:creator>CKazz</dc:creator><description>
Yeah pics and themes - come on.  I won't buy any of that crap.  I need a to buy a camera or buy pictures from companies to come up with an OK gamer pic, instead of using one of my own on my PC?

Nah.


&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.majornelson.com/aggbug.aspx?PostID=151459" width="1" height="1"&gt;</description></item><item><title>re: Bringing it Home Day 8 (con't)</title><link>http://www.majornelson.com/archive/2006/09/27/Bringing-it-Home-Day-8-_2800_con_2700_t_2900_.aspx#151421</link><pubDate>Thu, 28 Sep 2006 15:10:25 GMT</pubDate><guid isPermaLink="false">055c7c12-9f8e-4800-85f1-aebaf66ea7d8:151421</guid><dc:creator>Mystakill</dc:creator><description>As much as I used to enjoy Doom, I can't see spending another $10 on an ancient game that's been available for free for several years now.  I won't spend more than $5 on *any* retro title, regardless of what shovelware (maps, levels, characters, etc.) is added to it.

Bring on the new stuff like Castle Crashers, Strong Arms and Hoopworld and I'll be more likely give you my $10.  And Lumines ala carte won't sell as well as an all-in-one $20 bundle would.

Also, am I the only one who think's it's ridiculous to export people to pay to advertise your products?  Game-related themes should be free, to promote word-of-mouth and goodwill.  Publishers only have a short window of opportunity to boost their game sales .  Charging for such trivialities will turn people off of your game.

(Yes, I know, "don't buy it then".  Trust me, I don't.  I've spent more than $100 in the Marketplace, but not on themes or gamerpics.)&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.majornelson.com/aggbug.aspx?PostID=151421" width="1" height="1"&gt;</description></item><item><title>re: Bringing it Home Day 8 (con't)</title><link>http://www.majornelson.com/archive/2006/09/27/Bringing-it-Home-Day-8-_2800_con_2700_t_2900_.aspx#151397</link><pubDate>Thu, 28 Sep 2006 14:11:06 GMT</pubDate><guid isPermaLink="false">055c7c12-9f8e-4800-85f1-aebaf66ea7d8:151397</guid><dc:creator>FalcomAdol</dc:creator><description>I don't consider Doom to be overpriced, so I guess I'm in the minority.

Dashed through episode one on Ultra Violence and nabbed half the achievements last night.  I intend to play through at least a couple more episodes tonight, then hop online for some deathmatch over the weekend to grab the 50 and 100 kills badges.

I love Doom.&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.majornelson.com/aggbug.aspx?PostID=151397" width="1" height="1"&gt;</description></item><item><title>re: Bringing it Home Day 8 (con't)</title><link>http://www.majornelson.com/archive/2006/09/27/Bringing-it-Home-Day-8-_2800_con_2700_t_2900_.aspx#151389</link><pubDate>Thu, 28 Sep 2006 13:48:14 GMT</pubDate><guid isPermaLink="false">055c7c12-9f8e-4800-85f1-aebaf66ea7d8:151389</guid><dc:creator>Fool Throttle</dc:creator><description>&lt;p&gt;I'd like to see Halo Wars and Blue Dragon gameplay - these trailers are gorgeous, but what's the GAME like? &amp;nbsp;In these &amp;quot;Next-Gen&amp;quot; days, do developers still need to hide behind pre-rendered overproduced trailers?&lt;/p&gt;
&lt;p&gt;That being said, the Bioshock trailer was awesome! &amp;nbsp;(Gameplay or not.)&lt;/p&gt;
&lt;p&gt;I agree, also, with the comments that DOOM is overpriced. &amp;nbsp; &lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.majornelson.com/aggbug.aspx?PostID=151389" width="1" height="1"&gt;</description></item><item><title>re: Bringing it Home Day 8 (con't)</title><link>http://www.majornelson.com/archive/2006/09/27/Bringing-it-Home-Day-8-_2800_con_2700_t_2900_.aspx#151368</link><pubDate>Thu, 28 Sep 2006 13:12:32 GMT</pubDate><guid isPermaLink="false">055c7c12-9f8e-4800-85f1-aebaf66ea7d8:151368</guid><dc:creator>Parabolee</dc:creator><description>I hope they release the online and offline demo's of Phantasy Star Universe before X06 is over!

Yeah Wolfenstein 3D was the first widely popular FPS, but we all know that DOOM brought it to the masses. DOOM was the game that inspired a million copies. DOOM was the GTA of it's time for opportunist politicians. DOOM was the game that made myself and many others jelous of their PC owning friends for the first time.

DOOM was a landmark title and is the main seed of the FPS market today. 

I was very excited to play it over LIVE in moth deathmatch and co-op! And I look forward to DOOM 2 and Quake eventually. $10 is a little steep, but I know I will get more play out of it than any other LIVE ARCADE game to date, so I was happy to pay it.

 &lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.majornelson.com/aggbug.aspx?PostID=151368" width="1" height="1"&gt;</description></item><item><title>re: Bringing it Home Day 8 (con't)</title><link>http://www.majornelson.com/archive/2006/09/27/Bringing-it-Home-Day-8-_2800_con_2700_t_2900_.aspx#151341</link><pubDate>Thu, 28 Sep 2006 12:02:49 GMT</pubDate><guid isPermaLink="false">055c7c12-9f8e-4800-85f1-aebaf66ea7d8:151341</guid><dc:creator>Eric Baker</dc:creator><description>Seriously, 

DEMOS, DEMOS, DEMOS!

F the trailers, I can see those in my browser any time I'd like.

And please tell developers/publishers to NOT waste their time with crappy titles like Fusion Frenzy. Holy cow, what crap.

&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.majornelson.com/aggbug.aspx?PostID=151341" width="1" height="1"&gt;</description></item><item><title>re: Bringing it Home Day 8 (con't)</title><link>http://www.majornelson.com/archive/2006/09/27/Bringing-it-Home-Day-8-_2800_con_2700_t_2900_.aspx#151335</link><pubDate>Thu, 28 Sep 2006 11:49:15 GMT</pubDate><guid isPermaLink="false">055c7c12-9f8e-4800-85f1-aebaf66ea7d8:151335</guid><dc:creator>FalcomAdol</dc:creator><description>&lt;p&gt;Catacomb 3D was released before Wolfenstein 3d. &amp;nbsp;And I don't think it was the first FPS either.&lt;/p&gt;
&lt;p&gt;And by the way, if you haven't played Catacomb 3d, check it out.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.majornelson.com/aggbug.aspx?PostID=151335" width="1" height="1"&gt;</description></item><item><title>re: Bringing it Home Day 8 (con't)</title><link>http://www.majornelson.com/archive/2006/09/27/Bringing-it-Home-Day-8-_2800_con_2700_t_2900_.aspx#151331</link><pubDate>Thu, 28 Sep 2006 11:43:06 GMT</pubDate><guid isPermaLink="false">055c7c12-9f8e-4800-85f1-aebaf66ea7d8:151331</guid><dc:creator>FalcomAdol</dc:creator><description>&lt;p&gt;Wolfenstein 3D is also not the original FPS.&lt;/p&gt;
&lt;p&gt;It's meaningless. &amp;nbsp;Doom is a great game.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.majornelson.com/aggbug.aspx?PostID=151331" width="1" height="1"&gt;</description></item><item><title>re: Bringing it Home Day 8 (con't)</title><link>http://www.majornelson.com/archive/2006/09/27/Bringing-it-Home-Day-8-_2800_con_2700_t_2900_.aspx#151290</link><pubDate>Thu, 28 Sep 2006 10:31:09 GMT</pubDate><guid isPermaLink="false">055c7c12-9f8e-4800-85f1-aebaf66ea7d8:151290</guid><dc:creator>AussieGamer</dc:creator><description>X06 : The beloved “Banjo-Kazooie®” franchise will breathe new, high-definition life on Xbox 360 exclusively from famed developer Rare Ltd.; astonishing next-generation visuals and presentation reunite beloved characters Banjo, Kazooie and Gruntilda — among other fan favourites — with their sharp wit and hilarious sense of humour. 

and this (Microsoft's X06 : Press Release)

* The next game in the “Banjo-Kazooie®” Franchise (Rare Ltd.). The beloved franchise from Rare returns as gamers reunite with Banjo, Kazooie, Gruntilda and a cast of new and returning characters for a new, exclusive adventure only for Xbox 360. Expect sharp wit, hilarious humour and next-generation visuals. The official title will be announced at a later date.&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.majornelson.com/aggbug.aspx?PostID=151290" width="1" height="1"&gt;</description></item></channel></rss>