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<?xml-stylesheet type="text/xsl" href="http://www.majornelson.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"><channel><title>XNA Open House</title><link>http://www.majornelson.com/archive/2006/12/05/xna-open-house.aspx</link><description>Always wanted to visit the Xbox Campus? Well next week you can. The XNA team is holding an open house next week right here at our offices. They have XNA demos and tutorials planned, plus make sure you bring your own XNA project to show off. If you have</description><dc:language>en</dc:language><generator>CommunityServer 2008.5 SP2 (Build: 40407.4157)</generator><item><title>re: XNA Open House</title><link>http://www.majornelson.com/archive/2006/12/05/xna-open-house.aspx#178082</link><pubDate>Wed, 20 Feb 2008 19:44:08 GMT</pubDate><guid isPermaLink="false">055c7c12-9f8e-4800-85f1-aebaf66ea7d8:178082</guid><dc:creator>CANADA36O</dc:creator><description>&lt;p&gt;cool i bet it would be worth the 4 hour drive&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.majornelson.com/aggbug.aspx?PostID=178082" width="1" height="1"&gt;</description></item><item><title>re: XNA Open House</title><link>http://www.majornelson.com/archive/2006/12/05/xna-open-house.aspx#178081</link><pubDate>Wed, 20 Feb 2008 19:44:08 GMT</pubDate><guid isPermaLink="false">055c7c12-9f8e-4800-85f1-aebaf66ea7d8:178081</guid><dc:creator>LetsKillDave</dc:creator><description>&lt;p&gt;Just wanted to clarify -- you won't be able to actually tour the _offices_ of the campus. &amp;nbsp;The event will just be in the cafeteria in Millennium E. &amp;nbsp;However, the offices of the XNA developers will be just over your head, since they're all on the second floor of &amp;quot;Mil E&amp;quot; (as we call it).&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.majornelson.com/aggbug.aspx?PostID=178081" width="1" height="1"&gt;</description></item><item><title>re: XNA Open House</title><link>http://www.majornelson.com/archive/2006/12/05/xna-open-house.aspx#178810</link><pubDate>Fri, 08 Dec 2006 17:18:53 GMT</pubDate><guid isPermaLink="false">055c7c12-9f8e-4800-85f1-aebaf66ea7d8:178810</guid><dc:creator>BM2 Love Angel</dc:creator><description>&lt;p&gt;It sounds cool!&lt;/p&gt;
&lt;p&gt;Don't forget to show the photos afterwards. ;-)&lt;/p&gt;
&lt;p&gt;*take care*&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.majornelson.com/aggbug.aspx?PostID=178810" width="1" height="1"&gt;</description></item><item><title>re: XNA Open House</title><link>http://www.majornelson.com/archive/2006/12/05/xna-open-house.aspx#178598</link><pubDate>Thu, 07 Dec 2006 21:12:51 GMT</pubDate><guid isPermaLink="false">055c7c12-9f8e-4800-85f1-aebaf66ea7d8:178598</guid><dc:creator>Brave Belzebuth</dc:creator><description>&lt;p&gt;It would be cool if we can see the event in streaming video!&lt;/p&gt;
&lt;p&gt;Cause I think that some ppl, that leave in Europe (for example me in Italy), will not be able to come! :D+&lt;/p&gt;
&lt;p&gt;Yeah Yeah...stupid idea, but it could be cool!&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.majornelson.com/aggbug.aspx?PostID=178598" width="1" height="1"&gt;</description></item><item><title>re: XNA Open House</title><link>http://www.majornelson.com/archive/2006/12/05/xna-open-house.aspx#178428</link><pubDate>Thu, 07 Dec 2006 02:43:39 GMT</pubDate><guid isPermaLink="false">055c7c12-9f8e-4800-85f1-aebaf66ea7d8:178428</guid><dc:creator>Steve519</dc:creator><description>&lt;p&gt;Hey Major or anyone else, are video cameras going to be allowed there? &amp;nbsp;It would be a great way for me to spread the word about games that can be made using xna and a great way for my listners to see what is going on.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.majornelson.com/aggbug.aspx?PostID=178428" width="1" height="1"&gt;</description></item><item><title>re: XNA Open House</title><link>http://www.majornelson.com/archive/2006/12/05/xna-open-house.aspx#178407</link><pubDate>Thu, 07 Dec 2006 00:30:43 GMT</pubDate><guid isPermaLink="false">055c7c12-9f8e-4800-85f1-aebaf66ea7d8:178407</guid><dc:creator>trixie360</dc:creator><description>&lt;p&gt;I'll be there. So haters may want to watch out for 'girl germs' ;)&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.majornelson.com/aggbug.aspx?PostID=178407" width="1" height="1"&gt;</description></item><item><title>re: XNA Open House</title><link>http://www.majornelson.com/archive/2006/12/05/xna-open-house.aspx#178395</link><pubDate>Wed, 06 Dec 2006 23:44:17 GMT</pubDate><guid isPermaLink="false">055c7c12-9f8e-4800-85f1-aebaf66ea7d8:178395</guid><dc:creator>tigertomspill game tag</dc:creator><description>&lt;p&gt;gamespot.com call 360 winner over the ps3 in graphics so far. see for your self&lt;/p&gt;
&lt;p&gt;&lt;a rel="nofollow" target="_new" href="http://www.gamespot.com/features/6162742/index.html?tag=topslot;title;2&amp;amp;om_act=convert&amp;amp;click=topslot"&gt;http://www.gamespot.com/features/6162742/index.html?tag=topslot;title;2&amp;amp;om_act=convert&amp;amp;click=topslot&lt;/a&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.majornelson.com/aggbug.aspx?PostID=178395" width="1" height="1"&gt;</description></item><item><title>re: XNA Open House</title><link>http://www.majornelson.com/archive/2006/12/05/xna-open-house.aspx#178391</link><pubDate>Wed, 06 Dec 2006 23:38:53 GMT</pubDate><guid isPermaLink="false">055c7c12-9f8e-4800-85f1-aebaf66ea7d8:178391</guid><dc:creator>Striker D</dc:creator><description>&lt;p&gt;How was it? &amp;nbsp;I'm not even sure if I want XNA or not yet, I wanna see how long it takes to make a basic game before I start working on one.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.majornelson.com/aggbug.aspx?PostID=178391" width="1" height="1"&gt;</description></item><item><title>re: XNA Open House</title><link>http://www.majornelson.com/archive/2006/12/05/xna-open-house.aspx#178313</link><pubDate>Wed, 06 Dec 2006 18:26:57 GMT</pubDate><guid isPermaLink="false">055c7c12-9f8e-4800-85f1-aebaf66ea7d8:178313</guid><dc:creator>RidinSlow</dc:creator><description>&lt;p&gt;Hey Major (or anyone going)!&lt;/p&gt;
&lt;p&gt;Could you post those tutorials on the web after the show?&lt;/p&gt;
&lt;p&gt;It would be extremely helpful for those of us who won't be able to attend.&lt;/p&gt;
&lt;p&gt;THANKS!&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.majornelson.com/aggbug.aspx?PostID=178313" width="1" height="1"&gt;</description></item><item><title>re: XNA Open House</title><link>http://www.majornelson.com/archive/2006/12/05/xna-open-house.aspx#178217</link><pubDate>Wed, 06 Dec 2006 12:46:39 GMT</pubDate><guid isPermaLink="false">055c7c12-9f8e-4800-85f1-aebaf66ea7d8:178217</guid><dc:creator>Gene Defect</dc:creator><description>&lt;p&gt;Definately going to be there. &amp;nbsp;I am currently working on a title using XNA with a small team of 8. &amp;nbsp;Hopefully we will be able to learn some cool new tricks to make our game even better.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.majornelson.com/aggbug.aspx?PostID=178217" width="1" height="1"&gt;</description></item><item><title>re: XNA Open House</title><link>http://www.majornelson.com/archive/2006/12/05/xna-open-house.aspx#178203</link><pubDate>Wed, 06 Dec 2006 11:28:42 GMT</pubDate><guid isPermaLink="false">055c7c12-9f8e-4800-85f1-aebaf66ea7d8:178203</guid><dc:creator>Brave Belzebuth</dc:creator><description>&lt;p&gt;Unfortunatelly I can't be there, cause I have to take a plane from Italy! *depressed*&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.majornelson.com/aggbug.aspx?PostID=178203" width="1" height="1"&gt;</description></item><item><title>re: XNA Open House</title><link>http://www.majornelson.com/archive/2006/12/05/xna-open-house.aspx#178191</link><pubDate>Wed, 06 Dec 2006 09:58:13 GMT</pubDate><guid isPermaLink="false">055c7c12-9f8e-4800-85f1-aebaf66ea7d8:178191</guid><dc:creator>subsonicwave</dc:creator><description>&lt;p&gt;cool, i'll just jump on a plane then. shouldn't take me too long from the UK :-(&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.majornelson.com/aggbug.aspx?PostID=178191" width="1" height="1"&gt;</description></item><item><title>re: XNA Open House</title><link>http://www.majornelson.com/archive/2006/12/05/xna-open-house.aspx#178160</link><pubDate>Wed, 06 Dec 2006 07:03:27 GMT</pubDate><guid isPermaLink="false">055c7c12-9f8e-4800-85f1-aebaf66ea7d8:178160</guid><dc:creator>Tha Laughin Man</dc:creator><description>&lt;p&gt;They need to keep working on their BC catalog, I mean, i traded in my xbox in hopes that it would be BC, but the list of 300 plus games...yeah wow, but only 23 of my 128 xbox game collection are on the list. &amp;nbsp;That puts me at 105 and counting that can not be played. &amp;nbsp;I have a grip of fighting games like Marvel vs. Capcom 2 and KOF and what not, but i can't play them anymore. &amp;nbsp;&lt;/p&gt;
&lt;p&gt;Major, think you could comment in your next podcast whether or not they are still pushing forward? &amp;nbsp;Just a simple, &amp;quot;Yes we are still pushing forward&amp;quot; or a &amp;quot;No your screwed&amp;quot; would be nice. &amp;nbsp;&lt;/p&gt;
&lt;p&gt;This XNA stuff is pretty intriguing, i'm checking it out now, and may need to plan a road trip.&lt;/p&gt;
&lt;p&gt;--LM&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.majornelson.com/aggbug.aspx?PostID=178160" width="1" height="1"&gt;</description></item><item><title>re: XNA Open House</title><link>http://www.majornelson.com/archive/2006/12/05/xna-open-house.aspx#178158</link><pubDate>Wed, 06 Dec 2006 06:39:02 GMT</pubDate><guid isPermaLink="false">055c7c12-9f8e-4800-85f1-aebaf66ea7d8:178158</guid><dc:creator>Moose O Death</dc:creator><description>&lt;p&gt;phantam, torque x will be available soon enough, that's a 3d engine designed specifically for XNa. that should cover your advanced stuff, shaders and give the community an avenue for more profesional results.&lt;/p&gt;
&lt;p&gt;hopefully it's going to be similar to the torque shader engine used in marble blast but i'm just hoping.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.majornelson.com/aggbug.aspx?PostID=178158" width="1" height="1"&gt;</description></item><item><title>re: XNA Open House</title><link>http://www.majornelson.com/archive/2006/12/05/xna-open-house.aspx#178150</link><pubDate>Wed, 06 Dec 2006 05:09:23 GMT</pubDate><guid isPermaLink="false">055c7c12-9f8e-4800-85f1-aebaf66ea7d8:178150</guid><dc:creator>Steve519</dc:creator><description>&lt;p&gt;I will also be recording this with video for some of you guys if you want&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.majornelson.com/aggbug.aspx?PostID=178150" width="1" height="1"&gt;</description></item><item><title>re: XNA Open House</title><link>http://www.majornelson.com/archive/2006/12/05/xna-open-house.aspx#178149</link><pubDate>Wed, 06 Dec 2006 05:08:34 GMT</pubDate><guid isPermaLink="false">055c7c12-9f8e-4800-85f1-aebaf66ea7d8:178149</guid><dc:creator>Steve519</dc:creator><description>&lt;p&gt;I will be there, I will be going for XBL Radio and covering it and doing some meet and greats. &amp;nbsp;I look forward to seeing what is in store for us and then informing our awesome listeners about it.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.majornelson.com/aggbug.aspx?PostID=178149" width="1" height="1"&gt;</description></item></channel></rss>